Lab

Projects & experiments

Longer-running personal builds, side quests, and updates from what I work on outside a single module.

Featured ProjectIn development

Purrfect Storm

Brotato-inspired roguelike survival: heroic cats, waves of enemies, and room for narrative. Built in Godot 4 — open game/project.godot in the editor. The monorepo includes a GitBook wiki, ClickUp automation, and a Python sprite pipeline under sprite_tool/ for game-ready assets.

Latest Update

Active iteration targeting Godot 4.4; gameplay on terrains/level_01.tscn; docs on GitBook; README documents folders game/, wiki/, clickup/, and sprite_tool/.

Godot 4RoguelikeSurvivalCats

Smartzig host

The Next.js shell and routing that hold the lab together — one deploy, many small modules, iterated as I learn.

PlatformReactMicro Frontends

Agent experiments

Patterns and glue code for trying AI agents with predictable interfaces — mostly for my own workflows first.

AIFrameworkLLM

Lab design system

Shared components and tokens so modules stay visually coherent without slowing down experiments.

Design SystemComponentsTokens

Ops toolkit

Scripts and small CLIs that trim repetitive setup — the boring automation behind the fun parts.

DevOpsAutomationCLI