Projects & experiments
Longer-running personal builds, side quests, and updates from what I work on outside a single module.
Purrfect Storm
Brotato-inspired roguelike survival: heroic cats, waves of enemies, and room for narrative. Built in Godot 4 — open game/project.godot in the editor. The monorepo includes a GitBook wiki, ClickUp automation, and a Python sprite pipeline under sprite_tool/ for game-ready assets.
Latest Update
Active iteration targeting Godot 4.4; gameplay on terrains/level_01.tscn; docs on GitBook; README documents folders game/, wiki/, clickup/, and sprite_tool/.
Smartzig host
The Next.js shell and routing that hold the lab together — one deploy, many small modules, iterated as I learn.
Agent experiments
Patterns and glue code for trying AI agents with predictable interfaces — mostly for my own workflows first.
Lab design system
Shared components and tokens so modules stay visually coherent without slowing down experiments.
Ops toolkit
Scripts and small CLIs that trim repetitive setup — the boring automation behind the fun parts.